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Anvil game engine

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Most of the engine & tools used for Assassin’s Creed were built from scratch. It also added new water technology and dynamic sandbox environment. Game renderer was completely re-written for higher efficiency and support for additional post-processing techniques. It introduced number of new enhancements to the game engine.įor example it introduced weather system in the game and provided weather settings as well as automatic cycling mode.

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It was specifically released for Assassin’s Creed III and IV games. Updated version of the Anvil (Scimitar) was released in 2012. The game engine uses HumanIK Autodesk middleware for the correct placement of the character’s body parts like hands and feet while pushing and climbing animations at run-time. The environment of the game is designed 3D Max which is 3D modeling and rendering software for design visualization, games, and animation. It was knownįor Anvil Game Engine ( Scimitar), modeling for characters is done in ZBrush which is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. Game engine developed in 2007 by Ubisoft Montreal game developers.